Far away in a distant galaxy, the people of the planet Prysmos lived in an age of great technology. They had taken control of all of the sources of energy, and enjoyed a life of comfort and ease for 7,000 years... but this was not to last, for the realignment of the three blazing suns of Prysmos signaled the end of the age of science and technology. When all of the electrical energy have been depleted from the world, an age of magic began. But it would take some time before men would believe this.
Years passed, and as the old order collapsed a new more primitive order rose form the rubble. Knowing that the balance of power between Darkstorm and Leoric could easily be tipped, both frantically searched for a military advantage. The ancient wizards Merklyn contacted both parties and told them that he was seeking brave knights, men and women of vision, as he wished to teach them the ways of magic.
Several knights then quest for magic, with only 14 succeeding. They were rewarded by giving them animal totems, which represented their true self in animal form. Those knights who carried staffs were also given great powers, such as Wisdom, Knowledge, Destruction, Invulnerability, Fear and a variety of others. Those knights without staffs were given the ability to empower vehicles. The two sides battle each other for control of the magic, as well as the rule of New Valarak and Prysmos.
This 13 part cartoon series, 6 part comic mini-series and short lived toyline is given new life by the team behind Transformers At The Moon.
Technically not a vehicle, but a giant playset was planed for release for the Visionaries toy line, but it was cancelled instead. This base would have been a similar size to Planet Eternia (from the original He-Man line).
This story takes place one month after episode 6 The Overthrow of Merklynn.
The episode begins with Fletchin arriving at New Valarak as Croytek becomes strangely ill. He fate is soon followed by most of the other Spectral Knights. Fletchin informs Leoric that it is seemingly only the magic users that are becoming infected. Leoric tries to consult his powerstaff, however due to his infection, he can not summon the totem. It is at this point that Arson and Witterquick arrive back from hunting and are asked by Leoric to stay away and to go and seek guidance from Merklynn regarding the illness.
As Arzon and Witterquick arrive at Iron Moutain they find that the Darkling Lords Cindarr and Lexor are already there demanding Merklynn call off his spell that is infecting Darkstorm and the others.