About The Visionaries

Far away in a distant galaxy, the people of the planet Prysmos lived in an age of great technology. They had taken control of all of the sources of energy, and enjoyed a life of comfort and ease for 7,000 years... but this was not to last, for the realignment of the three blazing suns of Prysmos signaled the end of the age of science and technology. When all of the electrical energy have been depleted from the world, an age of magic began. But it would take some time before men would believe this.

Years passed, and as the old order collapsed a new more primitive order rose form the rubble. Knowing that the balance of power between Darkstorm and Leoric could easily be tipped, both frantically searched for a military advantage. The ancient wizards Merklyn contacted both parties and told them that he was seeking brave knights, men and women of vision, as he wished to teach them the ways of magic.

Several knights then quest for magic, with only 14 succeeding. They were rewarded by giving them animal totems, which represented their true self in animal form. Those knights who carried staffs were also given great powers, such as Wisdom, Knowledge, Destruction, Invulnerability, Fear and a variety of others. Those knights without staffs were given the ability to empower vehicles. The two sides battle each other for control of the magic, as well as the rule of New Valarak and Prysmos.

This 13 part cartoon series, 6 part comic mini-series and short lived toyline is given new life by the team behind Transformers At The Moon.


Appearance

Cartoon: Yes
Comic: No
Toy: No

Information

Resides: Jungle
Occupation: Gang Leader
Magical Power: None
Magical Device:
None

Character Focus

Meat Eater Leader

None


Information

Type: Comic
Tagline:

Issue 1
Writer: Magdalene Visaggio
Artist
Fico Ossio
Inker

Letter
Gilberto Lazcano
Colourist
David Garcia Cruz
Editor
Sarah Gaydos & Carlos Guzman

Extras

Bloopers: 2
Points of Interest: 28

Story Focus

Schismatic

Transformers vs Visionaires is a mini series by IDW Publishing set after their First Strike storyline in which Merklynns used an ancient device called the Talisman to rebuild Prysmos within Cybertron. Merklynn leads the Visionaries on a quest to rebuild his homeworld and prove that magic is more powerful than technology.

Set after the events of First Strike, Transformers vs Visionaries issue one picks up on Cybertron after Merklynn used his powers to create New Prysmos beneath the surface of Cybertron. Merklynn, viewed as an invader by the Cybertronians, leads the protectors of Prysmos (The Visionaries) on this new world. His original plan was to create a new home for the Prysmosians on an uninhabited planet, however things changed, and they now have a city on Cybertron.

Virulina, the leader of the Darkling Lords, is angry at Merklynn for creating what she refers to as a refugee camp rather than a planet. She wants to take control of the entire planet feeling that the Transformers are not alive but are just machines. The Spectral Knights, led by Leoric, disagree and feel they should use diplomacy to try to smooth things over with the planets inhabitants.


Information

Released: Not Released
Totem:
Magical Power:
Magical Totem:
Magical Device:

Hand-To-Hand Weapon:
Twin Pincers

Toy Focus

Grappler

Magical Rhyme: